The Culling of Dungeoneers
Roald Dahlton, thief 2 SCARS Four parallel scars running down the left side of the face and neck from gar-ghouls. THIEF Luck Points: 1 Permitted Armor: Leather or studded leather only. No shields. Weapons: Club, dagger. (All others at -3 penalty. Gain another at 4th.) Backstab: Target must be unaware of your presence. Gain +4 to strike with a melee weapon and double the damage die. (triple the die at 5th.) Thieves’ Cant: Thieves have their own language STATISTICS Str 8 150 Enc, Minor Test (d6) 1-2, Major Test (d%) 1 Dex 17 +2 Surprise, +2 Missile, -3 AC Con 8 Resurrection/Raise (d%) 65, Shock/Minor (d%) 60 Int 11 +2 Languages Wis 11 --- Cha 10 4 henchmen Hit Points 13 Aimed Magic 14 Armor class 5 Breath 16 Hide -2 AC, 15 lb, 120 ft Petrification/Polymorph 12 -3 AC (Dex) Other Spells 15 * Broach of Shielding (101) Death/Paralysis/Poison 13 Birth Auger: (14) As an infant, you survived a deadly winter. You gain a +4 bonus to saving throws against extreme cold and cold-based effects. THAC0 20 club or dagger (d4/d3; backstab THAC0 16) short bow (2/round, THAC0 18; d6/d6; 50 ft) Mask of the Medusa (gaze attk 1/day. target saves vs petrification or turns to stone for 24 hours.) SKILLS Climb 87% Move Quietly 30% Find Traps 34% Open Locks/Disarm Traps 49% Hear Noise 13% Pick Pockets 39% Hide in Shadows 30% Read Languages 5% * I forgot the Dex adjustments to my thieve's skills at 1st level. All fixed now. POSSESSIONS chalk lockpick skeleton key soft boots (3 lb) steel mirror (.5 lb) 3 pt waterskin (1 lb empty) * Token of Charon (coin w/ 6-sided stars) * thick green potion (plant control) * crystal key backpack (10 lb) caltrops (2 lb) crowbar (+1 str test or +5% skill) grappling hook (4 lb) hammer (2 lb) kid gloves (.5 lb) lantern (2 lb) 2 leather flasks leather scrollcase (.5 lb) loaded dice (roll 5s & 6s) 50 ft silk rope (5 lb) superior padlock w/key vial of cooking oil * 4 iron arrows
Alluded to be the husband of the deceased cleric, Limara. —As told by Wil Alder (also deceased), to a dryad in the ruins of Tolsante Rook’s keep.